If you played Backbeat and you’ve been wondering what Style Points (SP) are and what they give you, look no further. This article will shed some light on what SP is and how they are connected to tricks.
Style Points is a reward you get for performing tricks. The more SP you have, the higher the level of your band is and the more instrument variants and effects are available for your characters to make your inner James Brown shine. If you want to unlock all cosmetics stuff in the game, you’ll need to accumulate 12,000 SP.
Here’s the list of all instruments and effects that will become available to you in Backbeat once you reach 12,000 mark.
![]() “WATTS” |
![]() JOSH |
![]() CHAZ |
![]() TOSHI |
|
| Instruments | Standard Synth bass Slap bass |
Breakbeat drums Brush kit Standard |
Baritone sax Standard sax EWI |
Standard Clav Organ |
| Effects | Clean Auto-wah Distortion |
Clean | Clean Auto-wah |
Clean Auto-wah Chorus |
And now, that you looked at the “goodies”, it’s time to see what tricks can net you SP points and how much they are worth.
| Trick | Description | Points |
|---|---|---|
| Star Power | Triggered every second time a character uses his/her power move | 65 |
| Skin and Ivory | Triggered by an overlapping solo with Josh and Toshi | 60 |
| Group Stop | Triggered once at level completion if everyone reached the goal at the same point in the timeline | 60 |
| Wood and Brass | Triggered by an overlapping solo with Watts and Chaz | 60 |
| Solo Slide | Triggered when Toshi does a power move directly into an interact solo | 60 |
| Outro | Triggered once at level completion if Chaz is the last character into the goal area | 70 |
| Slappa da Bass | Triggered when Watts starts the level for two bars while all others rest | 60 |
| Party Crasher | Triggered for every wall break after the first | 70 |
| Pedestrian | Triggered once at level completion if Watts’ walking bass power move accounts for more than 50% of her movement turns | 70 |
| Handoff | Triggered by two solos by different characters adjacent in the timeline | 80 |
| Walking Solo | Triggered by Watts doing a walking bass power move directly into an interact | 80 |
| Well Aligned | Triggered once at level completion if solos on a given character were started on four bar intervals | 100 |
| Keymaster | Triggered once for each character when he/she opens a second door in a single level | 100 |
| Minimalist | Triggered once at level completion if no super powers have been used at all in a given character | 50 |
| Back and Forth | Triggered by three solos adjacent in a row alternating between two characters | 100 |
| Spotlight | Triggered once each time Josh’s wall break is used one bar before a solo to make it stand out | 100 |
Some tricks can be performed several times on one level, so you absolutely can and need to exploit this opportunity to rack up some sweet SP. The game has 13 main missions (that count for Style Points) and a bunch of side missions which is more than enough to get the necessary amount.
If you aim to get all achievements/trophies in Backbeat game, please, refer to my dedicated guide, where you can get tips on how to get them with no fuss.



